An'ya Kuro
An'ya Kuro was a Human female who gave up her name in service of the Force and became the Dark Woman. A mysterious yet respected Master of the Jedi Order during the Clone Wars, the Dark Woman trained several Force-sensitives of later prominence in the Jedi arts. However, it was her failure to successfully train a female student named Aurra Sing—who later earned a reputation as a notorious slayer of Jedi—that caused the Dark Woman to enter into a self-imposed exile on the planet Cophrigin V. For more on the Dark Woman, go here.
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Comments (5)
HallowJack said
at 3:41 pm on Feb 18, 2013
game_error, what are your thoughts on this deck, good sir.
umondy said
at 4:19 am on Jul 4, 2016
Anybody ever play-tested this one?
First thing that hits the eye is the all-over-the-place card distribution and the 13 talent cards.
The talent cards definately represent her character very well but I think a general theme or a clear path to victory is missing. Moreover I don't think any deck should have more than 12 talent cards, even though I see why he did it. I would search for another way to accomplish what he tries to do here.
Also I think the minors are too strong, even if they are supposed to take some damage for one of the talent cards to work. I think 5 HP would still be enough to accomplish that feat.
Like I said would be curious about other guys experiences/opinions regarding this deck.
umondy said
at 8:50 am on Jul 28, 2016
Nobody?
umondy said
at 9:19 am on Jul 28, 2016
I just took another closer look at the deck and realized how overpowered it actually is :D Just with the 3 special attacks you could unleash 23 damage in one round, plus the additional 4 DD to every adjacent character. That's a lot of attack power. Just imagine a little drawing luck and you get those three cards pretty early in the game, you could destroy your opponent in one round ;) I just don't get a real grab on how to fix it. There are definately many great card ideas, just a little too much at once.
umondy said
at 5:52 am on Jul 29, 2016
Just in case anybody cares, I uploaded my version of Hallowjack's original deck idea. Now it shouldn't be overpowered anymore and the number of talent cards fits the norm :)
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