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Dass Jannir

Page history last edited by umondy 2 months ago

Dass Jennir

 

Dass Jennir was a Human male Jedi Master who served as a general during the Clone Wars, and survived Order 66. To learn more about Dass visit here.

 

Printable Decks

 

 

 

 

 

Comments (8)

umondy said

at 10:07 am on Feb 9, 2016

Another EU/Legends character who hasn't gotten any love in the ED Community. So, here is my 1st take on Dass Jannir and his buddy Bomo Greenbark. Comments are absolutely welcome.

Roman F said

at 11:28 am on Feb 9, 2016

Not bad. There isn’t much of a theme to this, just a collection of cards. That’s ok but think if there’s more of a theme or path-to-victory that you want Dass to own. Right now, the strategy would be to put Dass out front where he can use his strong defense and adjacent attacks and keep the heat off of Bomo, who provides the deck’s damage output.

- If I were an opponent of Dass, I would focus on killing Bomo. If he dies, Dass isn’t much of a threat on his own.

- In my experience, if Dass is going to be a shooter, he needs some power attacks he can use at range. Consider replacing EXPERT DUELIST with a power attack that can be used at range. You could make it more powerful when adjacent. An A6 that you have to be adjacent to use isn’t a great card, but if it’s, let’s say, A4 ranged, A6 when adjacent, that’s not bad.

- I would give Dass more attacks overall, and reduce the power defense to 1 copy. In general, noobish designers LOVE power defense but if you think of the original game, it’s pretty uncommon. Also, defend + move is insanely powerful in 2v2. I realize he has to discard to move, but in many cases, he only needs to move one space to completely disrupt an attack.

- GRENADE ESCAPE is ridiculously overpowered. If you can use against only one enemy, as opposed to all, it’s fine.

umondy said

at 6:02 am on Feb 10, 2016

Like always great input and food for thought for me. But I have to respectfully disagree on some of your points.
I admit, I still sometimes have a hard time finding a general theme for a deck but was pretty sure I had one here with a hit and run deck. Dass has great movement he can use to get his melee attacks working as he either can run away easyly after an attack or hold his own with his defense cards.
I also don't think he is as weak as you say (offensively). He has way more power than many of the original decks that are strong in defense. He can attack at range at gets some extra oomph fighting melee and he has the movement to get there. He also can deal a little DD.
I think especially the original game loves some power defense, just think about Yoda and Obi-Wan and I think it really increases the fun of a deck if you are able to defend some ;) You are right, the movement and defense combi IS powerful but that was the idea of it, maybe I minimize the number of defense cards though. I'm just not sure if he really needs more power attacks as he has one very strong card that could turn into an A10 plus the three A6's and the strongest shooter deck there is. I like the idea though to give him one powerful ranged attack, just wasn't so sure if it would be good overal to add another special card to the deck in regards of distribution.
What about, adding one ranged power attack (how much value do you think would be appropiate?) for a ESPERT DUELIST card and replacing one JEDI DEFENSE with another JEDI FITNESS card?
I agree with GRENADE ESCAPE, I somehow like the idea of Bomo hitting several targets at once even if it's just to not have the same grenade card as everybody else. What about changing the direct damage values instead? Lets say, the attacked character takes 2, and every adjacent 1 damage. Would this be enough to make it work?

umondy said

at 6:21 am on Feb 10, 2016

I was just thinking about your idea on EXPERT DUELIST. It's good but pretty similair to SURVIVOR OF ORDER 66, so what about At range its an A4 and adjacent he can attack again with any vasic combat card? That's one of my first ideas I had for this card. Maybe this would work?

Roman F said

at 8:36 am on Feb 10, 2016

I like the idea of doing something other than just increasing the attack value. You could say "if adjacent, target takes 2 additional damage" or your idea, "If adjacent to target, you may play a basic attack card and add its value to this card" or something.

umondy said

at 8:50 am on Feb 10, 2016

That's awesome. So simple but good ;) I like your ideas more than mine.

umondy said

at 9:10 am on Feb 10, 2016

MAde some small changes, what do you think now? Overpowered?

umondy said

at 11:03 am on Apr 28, 2019

To answer my own question, my group deceided he was. Now made some changes that I beleive actually fixes that.

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