Star Wars Epic Duels

 

Grand Moff Tarkin

Page history last edited by romanfarraday@... 1 wk ago

Grand Moff Tarkin

 

Grand Moff Tarkin was an Imperial governor and a loyal adherent to Emperor Palpatine's vision of the New Order. He saw the Death Star as a weapon to ensure absolute rule over the galaxy. Tarkin is seen briefly at the end of Episode III and plays a prominent role in Episode IV, where he is killed when the rebels destroy the first Death Star. For more information on Tarkin go here.

 

Printable Decks:

 

 

 

 

  • Greg's Tarkin Troopers by Greg Forstremi, available in the Epic Duels Yahoo group Files area

 

 

 

VASSAL Decks:

 

 

 

 

Begin your comment with the name and maker of the deck, so everyone knows which deck you are writing about.

 

Comments (4)

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obi_wan_john@... said

at 11:17 am on Feb 4, 2009

Grand Moff Tarkin by Scott Hagarty - An excellent deck. It can be frustrating to absorb the direct damage from 'Fire When Ready' and the regenerating Storm Troopers. But that's what makes the deck realistic and competitive. I believe the strategy when playing against this deck is to stay as close to Tarkin as possible and always try and defeat at least 1 Storm Trooper; which limits the damage from 'FWR'.

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Darth Trumpetus said

at 9:13 am on Feb 7, 2009

Shockley's Tarkin was one of the first, and is still one of the best.

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Raistlin said

at 9:38 am on Feb 28, 2009

About A.Shockley's Governor Tarkin & Dark Jedi Vader deck: this is an original and well designed deck. It is designed on the Han/Chewbacca original archetype (weaker major than minor), with the variant of a non-shooter minor character and powered with some interesting Special cards. It works, it is balanced and can be really competitive. I suggest it to new players.

Note about my personal tweaks on customs: no tweaks.

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Raistlin said

at 9:46 am on Feb 28, 2009

About Hags888's Grand Moff Tarkin deck: here is one of the decks I like the best. A very weak shooter deck on its own, but a terrible direct damage output which rebalance the deck greatly. Furthermore the deck design maximizes the movement aspect of the game, transforming an Epic Duel match in a sort of light chess match :) I suggest this deck to everyone, with the advice of practice with it and carefully planning the moves in play.

Note about my personal tweaks on customs: 'Imperial Medic' heals 4 damage. A little tweak to grant the deck a little more chance of surviving, but it's a personal metagame choice.

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