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Mira

Page history last edited by umondy 7 years ago Saved with comment

Mira

 

Mira was a female Human bounty hunter from the moon Nar Shaddaa, serving as one of the followers of Meetra Surik, the Jedi Exile during her search for lost Jedi Masters in 3,951 BBY, and one of the Lost Jedi.  For more on Mira, go here.

 

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Begin your comment with the name and maker of the deck, so everyone knows which deck you are writing about.

Comments (14)

umondy said

at 8:28 am on Jul 18, 2016

I like the deck but there are two cards I completely understand. Maybe somebody can help:
UNEASY LIFE DEBT, what is meant with "Dead characters count"?
WARPED HONOR: What's meant with swap hands? Is it supposed to mean that I get all opponents cards and vice versa? I don't understand it especially in combination with "choose one opponent card to discards". Sounds more like a "reveal your hand" -card to me or is there any other meaning?

Binjovi said

at 10:30 am on Jul 19, 2016

Not sure about swapping hands, as that makes no sense, but dead characters count, to me, sounds like, because you can use the card to move either character, the intent was to have the card be playable no matter if Mira or Hanharr are destroyed. If that's the case, it should have been a shared character card.

umondy said

at 10:17 am on Jul 24, 2016

Agreed. That was what I thought also. Both doesn't make sense. I probably will make some little tweaks like that to the deck and then upload it again. Just have to figure out what to make of the "swap hands" thing. Maybe I just ignore that part of the card and use it like every other "reveal hand, opponent chooses card you have to discard"-card.

Binjovi said

at 7:14 am on Jul 25, 2016

After rereading the cards, I'm not sure that's what "dead characters count" is intended to mean. UNEASY LIFE DEBT has you put one character adjacent to the other. I think this is then intended to be a movement effect if both characters are alive, but a character resurrection effect if one has been destroyed. I like the idea behind it if that's the case, but the wording is still really awkward, so a change would be good.

umondy said

at 4:05 pm on Jul 25, 2016

I beleive you have a point here. Sounds like a pretty cool effect by the way. I'll try to come up with some better wording.
Thanks for the insight :)

umondy said

at 4:08 pm on Jul 25, 2016

The question just remains, even if they are put back into play...how many hitpoints are the rewarded....?

umondy said

at 4:14 pm on Jul 25, 2016

Hm, it's not as easy as I first thought. 1st of all, like I mentoined before, what about the hit points. Secondly why use this card EVER just as a plain movement card if it's true value really is to be a resurrection card. If this is the intent the whole wording should reflect that. Something like "If either Mira or Hanharr have been destroyed, put them back into play on an adjacent empty space. Bring the health back to 5 HP. Draw a card."
Or something similair....What do you think?

Binjovi said

at 8:51 pm on Jul 25, 2016

A thought I've had rolling around in my head for a Hera and Chopper deck was to have a card that lets Hera heal Chopper if he's alive, or fix him if he's dead. Something like, "Place Chopper on any empty space adjacent to Hera, even if he has been destroyed. Then Chopper recovers 4 HP." The card is almost never a dead draw because it has a useful effect at almost any time during the game (so maybe a bit powerful). Also, after skimming through the wiki article (sadly I never played the KOTOR games), recovering doesn't really reflect the kind of twisted life debt Hanharr and Mira are indicated to have had. It should feel a little more antagonistic than wholly supportive to me. Perhaps Mira can resurrect Hanharr, but she receives damage for doing so. So maybe like, "Place Hanharr in any empty space adjacent to Mira, even if he has been destroyed. Then, Hanharr recovers 6 damage and Mira receives 3 damage." This is all off the top of my head, and I'm still a newbie at deck creation, so it might be too good, too wonky, or just plain bad, but it's a thought.

Roman F said

at 7:49 am on Jul 26, 2016

Interesting card idea but it really doesn't make sense to see Mira or Hanharr doing any resurrection. Of any kind. Whatsoever. If you want some wording examples, check out the Geektopia Darth Plagueis card DARK ARTS. It's a weaker card than what you're proposing but nonetheless, it's VERY powerful and basically, Plagueis' deck revolves around that concept and his ability to pull it off. Unlike Mira and Hanharr, resurrecting others fits Plagueis perfectly well.

umondy said

at 8:48 am on Jul 28, 2016

Was just thinking...what about if we don't make it a resurrection card but a healing card with condition. Something like "Move Hanharr adjacent to Mira. Mira recovers up to 3 damage, Hanharr takes up to 3 damage."
So it even would make up a little for Mira's low HP. Don't sure about the distribution. Maybe 2x UNEASY LIFE DEBT would be too many, as Hanharr would take 6 damage from those two cards alone. Maybe only one of them would be better and instead a third INSANE RAGE or a second FINISH THE JOB?

umondy said

at 9:17 am on Jul 27, 2016

Thanks guys, very good insights. I will nevertheless take a look, even though Roman is right. So maybe we should come up with a different kind of card that represents the life dept well? The first idea that comes to my mind would a card that is equal to Mission Vaos LIFE DEBT card. But the problem is with two female majors and two Wookie minors those decks are already in danger to become to similar. Giving them both the same LIFE DEBT card would even reduce the purpose for one of the decks.
I'm not sure if the Mira deck really has any kind of strong theme. Maybe it needs a bigger makeover than I initially thought...?

Roman F said

at 1:05 pm on Jul 28, 2016

Considering the characters involved -- fringe characters from an old, non-classic game (the original was classic but not the sequel), I don't think a makeover is in order. Make some tweaks, finish it up and move on.

umondy said

at 1:18 pm on Jul 28, 2016

I respectfully disagree on that. The sequel is better in many aspects, you just need to unlock all the hidden stuff etc. All in all of course KotoR is the better game but they are both instant classics.
But anyway I'm with you on the deck. I'll try to fix it somehow so it is more enjoyable for everybody who wants to play a good old Old Republic theme kind of game :)

umondy said

at 3:57 am on Apr 2, 2017

As everybody can see I had some trouble really understanding the deck by majorgroundcontrol. So I tweaked it a little to my liking and beleive it's more playable now. If nothing else the card text is better to read now as it was pretty messed up by the older verison of the deck. Feel free to test them both and comment on how you like my changes.

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