| 
View
 

Zeb and Sabine.pdf

File history uploaded by Binjovi 5 years, 11 months ago

No preview is available for Zeb and Sabine.pdf because its size exceeds 1.0 MB. To view it, click the "Download" tab above.

Comments (6)

Binjovi said

at 3:06 pm on Jul 4, 2016

This is my first go at creating a custom deck. There are definitely some problems with it, but it's serviceable for now. I've done some minor testing with it and they seem fairly weak overall. Any ideas to help punch them up a bit would be much appreciated.

Roman F said

at 9:13 pm on Jul 4, 2016

Binjovi, hi and welcome! Nice effort on this, though I have no idea who these characters are.

- 31 is probably too many HP overall. The current standard is 28, which Anakin, Dooku and Han decks all reach. Just reduce Sabine's to 10 and you're there. To tell you the truth, I'd reduce Zeb's HP to 15, Sabine's to 10, and drop all 3 power defense cards in favor of offense and movement. That's still plenty of staying power for a character set like this.

- With a Blue Deck and a strong minor, this deck has plenty of staying power. Add 3 power D and it is super strong, probably on par with original Obi. I'd honestly say it needs zero Power D, even if you reduce Zeb's HP to 15 and Sabine's HP to 10.

- My experiences with cards like BOMB TOSS haven't been good, but let me know how it works out for you.

umondy said

at 2:07 am on Jul 5, 2016

Hey Binjovi! Welcome to the wiki! It's always great to find out there are still some active Epic Duelers out there!
Even though I hate the Rebels TV Show I give you my two cents on your deck. ;)
I totally agree with Roman on the Hit Points. They are way to high for those two characters. I also would agress that 15 & 10 would be more than enough.
In my holy opinion I would even go so far and say BOMB TOSS is a completely useless card. Why would anybody ever enter one of the occupied spaces? I get it that it restricts movement but I have the same feeling like Roman on this, never liked those kind of talent cards.
Movement and drawing power is something that's easy to forget when creating new decks, especially as a beginner and I have to admit this still hapens to me all the time. I'm not in general as much against power defense as Roman, but would agree to remove all three cards and replace them with movement & drawing would be the way to go here.

Binjovi said

at 4:33 am on Jul 5, 2016

Bomb Toss has certainly been a problem and it has gone through the most iterations as I've play tested. Sabine's whole gimmick in the show is to plant explosives and detonate them when the time is right. A simple Thermal Detonator type card doesn't really fit that (though she has used them as grenades on a couple occasions) so I was trying to not go that route. If I have to to make the deck playable I will and it won't be that big of a deal, but I want to keep tweaking and testing.

I'll definitely be taking in you guys' suggestions as I continue to update. Thanks for the feedback.

Freaky Mutant Man said

at 10:31 pm on Jul 5, 2016

For an alternative to BOMB TOSS, I'd suggest taking a look at C4 EXPLOSIVE from the Solid Snake deck in the Smash Bros expansion. That card has played pretty well in my experience; it's versatile, threatens more than just a single space, and is just easier to actually make use of in a match (if more complicated in wording). I think the general mechanics of the card could be made to work for your deck, if with some adaptation; if complexity is a concern for you (I know others like Roman aren't a big fan of complex cards, and even I have my limits), you could probably simplify the card to some extent, as well as adjust the damage so it fits in better with the rest of the deck.

As an aside, I've actually been contemplating taking a crack at decks for the Ghost crew; cool to see someone else trying it as well! I was thinking of doing a Sabine/Zeb deck myself, though more themed around Sabine blowing things up with Zeb providing beefy melee backup. Kanan/Ezra and Hera/Chopper are the other decks I've had in mind: I originally wanted to do Kanan/Hera, Ezra/Zeb and Sabine/Chopper, but the Force "leapfrog" thing Kanan and Ezra started doing in Season 2 changed my mind, and my sister's suggestion of pairing Hera with Chopper helped clear up what to do from there.

Also, liking the art on your deck, especially the back; looks pretty close to the original game's art!

Binjovi said

at 9:19 am on Jul 6, 2016

I've got some ideas for the Ghost crew too. Same character combos as well. I've also jotted down thoughts on Agent Kallus, and the Seventh Sister and Fifth Brother as decks. I want to get one deck I can call final though, before I go making a bunch of them. I appreciate the comments on the art too! As an artist, having a cohesive style is pretty important to me so I tried to match the official style as closely as I could.

Anyway, I've taken in some suggestions, and made some fairly big tweaks. I am unable to playtest as my printer up and died on me a couple days ago, so I'm just gonna put 'em up and see what you guys think.

Zeb and Sabine
Updated: July 6th, 2016

Changelog:
-Reduced Zeb's HP to 15.
-Reduced Sabine's HP to 10.
-Increased the number of spaces that VIOLENT SHOVE moves the target from 1 to 3 to help push enemies into bombs.
-Removed all power defense cards from the deck (KARABAST! and DEFENSIVE STANCE).
-Added BULL RUSH to give Zeb some movement and to help push enemies into bombs.
-Changed BOMB TOSS into SET EXPLOSIVES to make bombs a bit more threatening but at a reduced range for placement.
-Added a second copy of SHOOT AND RUN to help offset the reduced range of bomb placement.
-Renamed SHOOT AND RUN to SHOT ON THE RUN since it turns out it's exactly the same as Padme's card.

You don't have permission to comment on this page.