| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Commander X1

Page history last edited by Kiindaal Kor 6 years, 3 months ago

X1 and Stormtroopers

 

X1 was the first of two elite commandos created by the Kaminoans from the DNA of the Jedi Knight Falon Grey. X1 and X2 would serve prominently throughout the clone wars, participating in such notable battles as the Battle of Corsucant and the Siege Cato Nemoidia. After the formation of the Galactic Empire, X1 was given command of an elite detachment of stormtroopers and tasked with assisting Lord Vader in hunting down the remaining Jedi. X1 would serve in this role until Lord Vader was slain above Endor, prompting him to seek the mantle of Dark Lord for himself. X1 eventually did become Sith, but was cut down shortly after by his brother X2 on Mustafar. To learn more about X1 and X2 read the plot synopsis for Star Wars Battlefront Elite Force.

 

Printable Decks:

 

 

Comments (0)

 

 

Add a comment

 

Comments (4)

Ken Kutcel said

at 1:28 pm on Apr 2, 2019

I like the choice of orange for the major's deck - personally I think the normal ranged major's build tends to be too weak. 1) Heir to the Sith is a very weak card without any other Sith's in the game (a draw 2 cancels out the draw and action to play the card, so it in one sense has no net effect). Maybe you play with a lot of Sith's typically? 2) Imperial Commander - I think these kind of movement/draws are underrated! 3) Force Choke - wrist cable reframed. 4) Adhesive grenade: this is a very powerful card, especially with nonpersonality minors in play. Canceling movement of other players is powerful, in my opinion. 5) Ablative armor: nothing wrong with this card. Defense + draw is solid. 6) Deceptive tactics: I don't think it would ever make sense to use this as an attack unless playing it as an attack would almost assuredly win you the game. Moving after defending is very powerful because it eliminates the possibility of a second attack. 7) Sniper Shot: I think this card is weak. On a normal board this is at best a predictable 7? with no special ability.

My two cents is the deck needs more offensive power, and probably a little less defensive focus.

Roman F said

at 2:03 pm on Apr 2, 2019

Ken, since I rarely see Kiindaal Kor around here, you might take a swing at re-doing it yourself.

zeruiah said

at 6:20 pm on Apr 2, 2019

I accidentally made a X1 page while cleaning things up, didn't notice it was under the Commander X1.

JAG18 said

at 9:17 pm on Apr 21, 2019

Don't worry, I got rid of it for ya.

You don't have permission to comment on this page.