Eeth Koth

Page history last edited by DarthDoSo 5 years, 3 months ago Saved with comment

Eeth Koth


Eeth Koth was a male Iridonian Zabrak who served on the Jedi High Council during the events of the Separatist Invasion of Naboo and the Battle of Geonosis. He was captured by General Grievous during the Clone Wars, but was freed by a team led by Master Obi-Wan Kenobi, Anakin Skywalker, and Master Adi Gallia after determining Koth's location via his usage of sign language in a transmission sent out by Grievous to the Jedi. According to Legends, Koth is a master of Crucitorn (a Jedi technique that allows one to control how he or she - or someone else - interprets feelings of pain). For more on Koth, go here.


Printable Decks:



Vassal Decks:


  • None yet.



Comments (8)

DarthDoSo said

at 7:38 pm on Jun 12, 2018

Hi everyone! This is the first deck I've ever made (even though I've been playing since the game first came out), and I have not yet had a chance to play test this, so please go easy on me. I am open to any and all suggestions and criticism, so have at it.

I made an Eeth Koth deck because I noticed that he was the only member of the Jedi High Council from Episode I that didn't have a deck on here, so I figured I'd take a shot at him.

Ken Kutcel said

at 7:13 am on Jun 13, 2018

Overall its really creative and fresh, which I personally always like. How strong is it? My eye test would say fairly weak. For what its worth, my groups prediction formula gives the deck a value of .39 (.5-.6 is average, 0 is awful, above 1 is incredible).
Overall, I like it, but I do think it will need some changes. In my experience, one common mistake that first deck attempts have is too much defense (I am guilty), which draws out a game a lot, sometimes to the point that the game would last for hours more. Though with some changes, I would be excited to try it out myself at some point, if I have time.

Sign Language: This card could be okay in a team battle, but is really weak without teammates. Because at best in a no teammate situation, you draw 3 cards, which is a standard special card.
Surrounded: This is a decent card, though a little weaker than most defense specials. In most cases, I find that cards which determine their own value are fairly weak, because often the starting value is far lower than what would be in a comparable deck, and the card usually does not have any other special effects (such as draw a card, which is actually a pretty good secondary effect). An exception would be cards like Mace's Battlemind, because the card has the potential to have a much stronger value (10) than most attacks.
Iridonian Strength: This a fairly powerful card. The defense value is high enough to block most special attacks, and has the additional effect of dealing damage to possibly multiple enemies. Though this won't be common, at best, its possible to defend and deal a point of damage to 8 characters.
Crucitorn Healing: This card is very different than anything I have seen in a game. Its cool, however, I think 3 of them will probably significantly lengthen the game.
Crucitorn Strike: Strong card. 8 attack is high, and in general, movement secondary effects are underrated I think (the original big three all have movement: Obiwan, Maul, Mace).

Roman F said

at 9:25 am on Jun 13, 2018

Welcome DD! Nice first effort. I think you've got some good ideas, but there are some general deck guidelines you're going to want to follow for your first deck. Once you get comfortable with the construct, you can start breaking rules here and there:

- You're going to want 3x an attack, every character needs one as sort of a bread-and-butter attack. Eeth needs something he can use to swat minors out of the way or as his attacks against a major character. He needs more offense in general.
- No more than 2 Power Defense. I would just pick one: I personally like IRIDONIAN STRENGTH better, the effect is more useful and the card name is better. Some really defensive characters might carry as many as 3 Power Defense, but even just those 2, with a Blue Basic Deck, is great defense.

Other comments:
- The healing card is powerful but interesting and worth a try, IMO. It would make him a great teammate along with his defense. As a result, his offense probably shouldn't be too good. I also wouldn't give him more than 2x those healing cards, maybe even just 1, but you can try it at 2 and adjust.
- I don't like having more than 4 unconditional direct damage on a card, like you do on INFILTRATION. You can if you want, but people often find DD to be a Negative Play Experience (NPE). Take it down to 4, and it's still good. This card, his A8, and 3x A6 might be enough offense for a character with strong defense and a great team-healing ability.
- SIGN LANGUAGE is interesting but it's only going to be useful early in most games. Between that and his healing card, that's 5 very conditional cards. You might just let him draw 3 cards with the possibility that allies also get to draw. I would give him 2 of those cards but not 3.
- That would probably leave you with an extra card. You just come up with a 12th card, a "sponge" as we call it, something that fills his deck out with something he can use, or give him another copy of one of his attacks.

DarthDoSo said

at 7:17 pm on Jun 13, 2018

Thanks for the feedback! I made some edits based on what you guys suggested, specifically reducing certain card counts and so on. I ended up replacing 'Surrounded' with 'Fearless' (which is apparently what Eeth means in Zabrak), which is an A6 which gives the player an option to either move Eeth or heal one of his hit points. There are four of these card because I couldn't think of a sponge card. Let me know if you have any additional feedback.

Roman F said

at 10:14 pm on Jun 13, 2018

Looking good! Give it a spin!

Ken Kutcel said

at 6:44 pm on Jun 14, 2018

Again for what its worth, the formula now gives the deck a .45, so it predicts midtier. I really like the deck now too. I will try to also give it a spin (though granted, that might not be until mid July). Overall, it looks like fun and a good play experience.

Ken Kutcel said

at 10:31 pm on Jul 25, 2018

Finally got a chance to play this deck. Very positive play experience, for both me and those playing against me. It feels midtier to midhigh (based on our decks).

DarthDoSo said

at 4:56 pm on Aug 2, 2018

Thanks for the feedback! (Honestly, I haven't even had time to try this deck out, but I hopefully will soon though). This definitely gives me the motivation to try my hand at some more decks! Thanks again!

You don't have permission to comment on this page.